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About Me Deviant Member morphapophMale/United States Recent Activity
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I noticed something new show up at YouTube just now when I did my regular search for recent Apophysis animations.  (Usually new Apo videos occur only every couple of days or less.)
Today there was a link I'd not seen before to a page that declares at the top: "Apophysis compiled by YouTube".
So I don't know if that is some kind of collection that YouTube compiles automatically, or if they have dedicated staff that assembles channels based on specific categories.
I assume the former, but who knows... It just surprised me to see this Apophysis channel.
Anyway, if you're into Apophysis (fractal flame) animations, and didn't know about it, I suppose you'd probably want to check out this [link] .

Also, I'm surprised to see, the page states that over 1700 videos are included in the category.
And, LOL, there is a button - if you should happen to have a LOT of spare time - that you can use to "Play All" of the videos!

Actually I think a lot of those videos are probably not animations, per se.  I do know that quite a few people make slideshows of their flames and display them on YT.  Of the 1700+ Apo videos in the channel, the majority may be slideshows rather than animations.

Additionally, I just remembered, people sometimes make Apophysis tutorial videos and post them to YT.  But a simple search for "Apophysis tutorial" should locate most of those...

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:iconfengda2870:
:thumb299274704:
this is the problem when i make an animation.i use two Apophymator script version ,but all of them have different problem.
[link]
please help me .
thank you your script.
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:iconmorphapoph:
A new version of Apophymator will be out pretty soon I hope.
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:iconxyrus02:
`Xyrus02 Feb 28, 2012  Hobbyist Digital Artist
I finally finally finally had the chance to try out Apophymator! Really great job you did there.
I figured out why the dialogs are fucked up in 7X. It's because of the WinStyle manifest for the visual styles. One can THEORETICALLY disable that without recompiling (reshacker) but it would be nicer if the script simply gets matched to an indeterminate font.
A few solution ideas for the end user would be:
1) Set the visual style to "Classic" and the default font to "Ms Sans Serif" (looks like crap)
2) Try to disable visual styles in Apo using the compatibility settings (way better but then Apo looks like crap)
3) Patch the EXE yourself if you are profilient enough and get that manifest out of the resource header (ResHacker does a great job there)
But again, that problem had to come sometimes. You can not rely on the users having the same font (Tahoma or Segoe UI) all the time. Some crazy people even set their default font to Comic Sans or some crap :D

--
Developer of Apophysis 7X
Loyal fractal warrior of the Aposhack
Moderator of #FracStract and #Apophysis
http://protocol.by/xyrus02
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:iconmorphapoph:
OMGosh George!
I'm really happy to hear you tried the script. I'm sorry though, what you explained is beyond my understanding and ability.
I just figured out from what you said above that by "visual style" you meant the stuff on the Appearance tab under the Display Properties. (I myself use a bunch of weird fonts: "copperplate gothic light" for some items - I like the drafting style lettering.)
Thanks for your compliment. Apophmator is ok, but really, animation should be done internally in Apo.
I have LOTS of ideas about that, as you might expect. But I surely could not do much in the way of coding an Apo unit for it.
If/when you decide to add an animation unit to Apo I'd really like to provide some input.
Hehehe... I saw that someone gifted you a new system. I have an i7 920 myself, but only a 260 gtx video card. It is indeed a strong system.
...Will I have the pleasure of seeing any anims you've made with Apophymator? Even a short one would be neat because my flames are honestly the pits. For a years I've longed to see animations based on flames made by some of the more advanced artists like yourself.
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:iconxyrus02:
`Xyrus02 Mar 1, 2012  Hobbyist Digital Artist
Animations: [link] and [link] :) Both 720p

Visual styles are a new feature in Windows XP. Application need to embed manifest files to point to a new version of comctrls.dll which contains the drawing routines for the new buttons, checkboxes, etc etc.
Apo didn't embed a manifest file until 7x. You will notice, that the buttons in Apo classic still look like in Windows 2000 while those in 7x have the modern style which is present since XP. Unfortunately, it's b0rking the dialogs...

--
Developer of Apophysis 7X
Loyal fractal warrior of the Aposhack
Moderator of #FracStract and #Apophysis
http://protocol.by/xyrus02
Reply
:iconmorphapoph:
The Vimeo video is hard for me 'cause I'm on the Web with a very weak VM. I use a FF plugin (Downloadhelper) to fetch YT videos. So Breach looked fine although I'm not sure if the sudden brightness changes were intentional or the script. I'm pretty sure 10x has a flaw in Gamma Threshold calculation which I fixed for the next script release.
...With your explanation Visual Styles make much more sense to me. But probably something I won't try to mess around with.
Say... could you send me a screen cap of the first Apophymator dialog that pops. I think you use standard font size. I hate trying to change mine - expecially at the moment because my 2-system KVM is giving me monitor headaches. But maybe I can fix up the dialog better if I at least know how it looks under standard fonts.
There's an email addy at the top of the script. btw, a little lower are some settings you can use to insert a rotation segment in between the interpolated keyframes. Of course, that will take longer and produce twice the number of frames as interpolation-only anims.
There's a few other options that aren't exposed in the dialog options. But you're busier than a dozen of me, so I just hope you have some enjoyment with the script when you have time. :D
A tidbit of historical trivia I just remembered: what is now Apophymator was initially just some stuff I coded around the original "Series Morph" script from MT's Apo 2.02 scripts.
Reason I mention that is that I was wondering if you ever looked at the Morph() function inside of Apo. I believe that function is involved with how the mutation window works. I don't use ctl-M :) but I kinda think that the Morph function has remained unchanged since before there were variables and post xforms, etc, not to mention the different parameters you've added.
I don't know if it would be effective to try and include all of those newer parameters when doing mutations. But you're quite imaginative ...yet you have to be aware of something before you can apply your imagination to it. :)
So I thought I'd mention this on behalf of the folks who like the mutation window.
(Also think the comment in the Apo code about "muta(la)tion" is hilarious!!)
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(1 Reply)
:iconclepsidras:
=Clepsidras Dec 31, 2011  Hobbyist General Artist
Your wonderful talent with Fractal Explorer had been shown here: [link]

Thank you so much for sharing your work.

And have a happy new year! :party:

--
"There are times when dreams come to be our only solace. We cry, we laugh, but we are alone in the middle of a insane world. " (A. Filipa Nunes, in Meridian Tales of Darkness)

Member of #Apophysis
Reply
:iconmorphapoph:
Oh thanks!
Most of my FE material is on a disk drive of a non-functioning computer. I thought the other day though, that I probably have some DVDs that I backed up the FE stuff on...
I'll have to look. The old system isn't going to be running any time soon. :unimpressed:
Thanks again for the acknowledgment. :D
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:iconmorphapoph:
Belated thanks for the b-day wishes.
But I honestly don't pay much attention to that kind of thing anymore.
The bones creak more day by day though the number changes only yearly.

Anyway, I wanted to apologize for not acknowledging you wellwishers.
Thanks again for the kind thoughts.
Reply
:iconace60:
:iconhappybirthdaycakeplz: :D
may you enjoy your day with family and friends
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